Waves & Oscillations

Acoustic Levitation

A standing sound wave traps small objects at its pressure nodes, suspending them in mid-air

Acoustic levitation traps small objects at the pressure nodes of an intense standing sound wave, holding them in mid-air against gravity. The trapping force comes from the acoustic radiation pressure described by Gor'kov's potential — strong enough to float water droplets, insects, and even small electronic components without any contact.

  • Trapping sitePressure node (velocity antinode), spaced λ/2 apart
  • Force lawF = -∇U (Gor'kov potential gradient)
  • Typical frequency20–100 kHz (ultrasound); 40 kHz → λ ≈ 8.6 mm
  • Sound level~150–170 dB (kPa-scale pressure amplitude)
  • Payload (in air)Particles ≲ a few mm; µg to tens of mg
  • Works onAny material with impedance ≠ surrounding fluid

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The intuition — sound as a cage of nodes

Point a powerful ultrasonic speaker at a hard reflector a few millimetres away. The outgoing wave and its reflection overlap, and where they meet they lock into a standing wave: a fixed pattern of layers where the air pressure swings violently (pressure antinodes) alternating with layers where the pressure barely changes at all (pressure nodes). The pattern doesn't travel — it just breathes in place.

Drop a tiny bead into that field and it doesn't fall. It snaps to one of the quiet layers — a pressure node — and hangs there. Nudge it and it springs back. The standing wave has built an invisible cage of stacked trapping points, each one half a wavelength below the next.

That is the whole trick: a sound field intense enough that its time-averaged push on an object is comparable to the object's weight. The push is called the acoustic radiation force, and it always herds a small dense particle toward the nearest pressure node.

How a standing wave forms the trap

A one-dimensional standing wave between a source and a reflector has a pressure field of the form:

p(z, t) = 2·p₀·cos(k·z)·cos(ω·t)

where k = 2π/λ is the wavenumber, ω = 2πf is the angular frequency, and p₀ is the amplitude of each travelling wave. The factor cos(k·z) is fixed in space — it sets where the nodes and antinodes are, independent of time.

  • Pressure nodes sit where cos(k·z) = 0, i.e. z = λ/4, 3λ/4, 5λ/4, … Here the pressure is always near zero, but the air's velocity oscillation is maximal — these are velocity antinodes.
  • Pressure antinodes sit where |cos(k·z)| = 1, i.e. z = 0, λ/2, λ, … Here the pressure slams up and down hardest, but the air barely moves (velocity nodes).

Nodes and antinodes alternate every quarter wavelength, so successive trapping points (the nodes) are λ/2 apart. At 40 kHz in air (λ ≈ 8.6 mm) the trapped particles stack about 4.3 mm apart — which is exactly the spacing you see in a multi-droplet acoustic levitator.

The governing physics — Gor'kov's potential

For a particle much smaller than the wavelength (the Rayleigh regime, particle radius a with k·a ≪ 1), Lev Gor'kov showed in 1962 that the time-averaged radiation force derives from a scalar potential:

F_rad = -∇U

U = 2π·a³·ρ₀·[ (1/3)·f₁·⟨p²⟩ / (ρ₀²·c₀²)  −  (1/2)·f₂·⟨v²⟩ ]

Here ⟨p²⟩ and ⟨v²⟩ are the time-averaged squared pressure and squared fluid velocity, ρ₀ and c₀ are the density and sound speed of the surrounding fluid, and the two contrast factors compare the particle to the fluid:

f₁ = 1 − (ρ₀·c₀²) / (ρ_p·c_p²)        (compressibility/monopole term)

f₂ = 2·(ρ_p − ρ₀) / (2·ρ_p + ρ₀)       (density/dipole term)

For a dense, stiff particle in air (ρ_p ≫ ρ₀), both f₁ → 1 and f₂ → 1. The velocity term then wins, and U is minimised where ⟨v²⟩ is maximal and ⟨p²⟩ is minimal — i.e. exactly at the pressure nodes. Because F = -∇U, the force points downhill toward those minima from both sides: a restoring force. That is why the particle is trapped at a node rather than blown away.

The acoustic contrast factor Φ = f₁/3 + f₂/2 summarises the sign: Φ > 0 (the usual case — dense particle in lighter fluid) means trapping at pressure nodes; Φ < 0 (a bubble in water, which is light and very compressible) flips the sign so the object is pushed to pressure antinodes instead.

The levitation condition — beating gravity

Levitation works only when the upward radiation force can match the particle's weight. Near a node the radiation force is approximately linear in displacement, behaving like a spring with an axial stiffness set by the sound field. Equating the peak available radiation force to gravity gives the rough requirement:

F_rad,max  ≈  k·V·E_ac·Φ   ≳   m·g  =  ρ_p·V·g

where V is the particle volume, E_ac = ⟨p²⟩/(2·ρ₀·c₀²) is the acoustic energy density, and g = 9.81 m/s². Two things fall out of this:

  1. Volume cancels in scaling. Both the force and the weight scale with V, so making the particle bigger doesn't help on its own — the real lever is the energy density E_ac and the wavenumber k (higher frequency = stronger gradient). You win by cranking the sound intensity or raising the frequency, not by changing particle size.
  2. The equilibrium sits below the node. Gravity shifts the trapped particle a little below the geometric node until the spring-like restoring force exactly cancels mg. The stronger the field, the smaller that sag.

Because k = ω/c₀, a higher frequency tightens the trap (steeper potential well) but shrinks the node spacing λ/2 — so there is a practical sweet spot, which is why most rigs land around 20–40 kHz.

By the numbers — a 40 kHz air levitator

QuantitySymbolTypical value (air, 40 kHz)
Sound speed in airc₀343 m/s
Air densityρ₀1.20 kg/m³
Wavelengthλ = c₀/f8.6 mm
Node spacingλ/24.3 mm
Sound pressure levelSPL~155–170 dB
Pressure amplitudep₀~1–6 kPa (vs 101 kPa ambient)
Max trapped particle2a≲ λ/2 ≈ 2–4 mm
Trapped mass (water drop)m~1–30 mg

A sound pressure level of 165 dB sounds absurd — it is far above the ~120 dB pain threshold — but at 40 kHz it is well above human hearing, so the chamber is silent to us. The pressure amplitude of a few kilopascals is only a few percent of atmospheric pressure, yet integrated over each cycle it produces a steady radiation force of order tens of micronewtons, comfortably more than the ~0.1–300 µN weight of a millimetre droplet.

Single-axis, phased arrays, and acoustic holograms

TypeGeometryWhat it can doLimitation
Single-axis (Langevin + reflector)One transducer facing a curved reflectorStacks particles at fixed nodes; the classic demoNo lateral control; one column of nodes
Phased array (TinyLev / Ultraino)Dozens of small 40 kHz transducers in a bowlMoves the trap in 3D by retiming each emitterStill milligram-scale; needs phase calibration
Twin-trap / vortex / bottle beamPhased array with engineered phase patternHolds larger objects; tweezers individual beadsTrap shape sensitive to object size
Acoustic hologram3D-printed phase plate over a transducerSculpts complex pressure fields, "draws" with particlesField is fixed once the plate is printed
In-liquid (acoustofluidics)Standing wave in a microchannelSorts cells and microbeads by size/densityNot air levitation; impedance is matched to water

The leap from a single-axis rig to a phased array is what made acoustic levitation a manipulation tool rather than a parlour trick: by adjusting the phase delay sent to each transducer, you steer the node to any point in the working volume and even rotate or merge droplets in mid-air.

Where it shows up

  • Containerless processing. Pharmaceutical and materials labs levitate a droplet so it crystallises or reacts without ever touching a wall — no container contamination, no nucleation on glass. The European Space Agency and NASA have flown acoustic levitators to study melts and supercooled liquids.
  • Analytical chemistry. A single levitated droplet is a clean, wall-free micro-reactor; spectrometers probe it directly. Evaporation, mixing and protein crystallisation have all been run this way.
  • Display and fabrication. Phased arrays form mid-air "acoustic tractor beams" and even volumetric displays that move a single bead fast enough to trace a glowing 3D image (the University of Sussex "Multimodal Acoustic Trap Display").
  • Biology, contact-free. Live ants, ladybirds, and fish eggs have been levitated unharmed to demonstrate that the technique works on any impedance mismatch — useful for handling delicate cells without a pipette wall.
  • Microassembly. Picking and placing tiny surface-mount electronic components or optical elements without tweezers that could scratch or stick.

Common misconceptions and edge cases

  • "The object sits at the loudest point." No — a dense particle sits at a pressure node, the quietest pressure layer (but the busiest velocity layer). Only light, compressible objects like bubbles go to antinodes.
  • "You hear a loud hum." The field is typically ultrasonic (≥ 20 kHz), inaudible to humans, even though its SPL would be deafening if it were in the audible band.
  • "Bigger sound lifts heavier things linearly." The force scales with acoustic energy density (∝ pressure squared), not pressure itself, and at high intensity nonlinear effects — acoustic streaming, heating, droplet atomisation — set the ceiling, not the linear theory.
  • "It only works in air." It works in any fluid; in water the impedance contrast and energy handling let you trap far larger objects, which is the basis of acoustofluidic cell sorting.
  • "The particle is perfectly still." Real traps show slow orbiting and shape oscillation; large droplets flatten and can even split (a Rayleigh-like instability) if the field is too strong.
  • "It defies gravity." It doesn't — gravity still acts. The radiation force simply supplies an equal, opposite, time-averaged push, exactly like a hand holding the object up, and the equilibrium sits a touch below the node where the two balance.

Frequently asked questions

Where exactly does the object sit — at a node or an antinode?

A small, dense object collects near a pressure node (where the acoustic pressure oscillation is smallest and the air's velocity oscillation is largest). At the node the Gor'kov potential has a minimum for a dense scatterer, so the radiation force points back toward it from both sides — a restoring force, just like a spring. In a real levitator the equilibrium sits slightly below the node, displaced by gravity until the upward radiation force balances the particle's weight.

What frequency and sound level do you need to levitate something?

Most table-top levitators run in the ultrasonic band, commonly 20–100 kHz, because the trap spacing is half a wavelength and you want nodes a few millimetres apart (at 40 kHz in air, λ ≈ 8.6 mm, so nodes sit ~4.3 mm apart). The sound pressure level is enormous — typically 150–170 dB, which corresponds to pressure amplitudes of hundreds to thousands of pascals. That is far too intense and too high-pitched for humans to hear, which is why the chamber seems silent while a droplet hangs in the air.

How heavy an object can sound lift?

In air, practical single-axis levitators handle objects up to roughly a few millimetres across — water droplets, polystyrene beads, small insects, electronic surface-mount components — with masses of a few milligrams up to tens of milligrams. The radiation force scales with the particle volume and with the acoustic energy density, while gravity also scales with volume, so the real limit is sound intensity (you eventually reach nonlinear air breakdown and streaming). Levitating a coin-sized object in air is essentially impossible; in water, where impedance matching is far better, much larger objects can be trapped.

Why doesn't the object just blow away in such an intense sound field?

The time-averaged radiation force is a trapping (restoring) force, not a steady push. Over each acoustic cycle the air sloshes back and forth, but the second-order, time-averaged momentum transfer always points toward the nearest pressure node for a dense particle. There is a steady push — radiation pressure can drift the particle slightly downstream and there is acoustic streaming (a slow steady airflow) — but for a well-tuned standing wave those are small compared with the restoring force, so the object holds position and even self-centres if nudged.

What is the Gor'kov potential and why does it matter?

Gor'kov's potential U is a scalar field whose gradient gives the time-averaged acoustic radiation force on a small particle: F = -∇U. It combines two terms — one from the pressure (compressibility) field and one from the velocity (density) field — weighted by how the particle's density and compressibility compare with the surrounding fluid. For a dense, stiff particle in air the velocity term dominates and U is minimised at pressure nodes, so that is where the particle is trapped. It is the acoustic analogue of how a charged particle sits at the minimum of an electric potential.

How is acoustic levitation different from magnetic levitation?

Magnetic levitation needs the sample to be magnetic, diamagnetic, or conductive — it acts on the material's electromagnetic response. Acoustic levitation acts on essentially any object whose acoustic impedance differs from the surrounding fluid, so it works on water, plastic, metal, biological tissue and live insects alike, with no contact and no special material properties. The trade-off is that acoustic traps are weak (millimetre-scale, milligram payloads in air) and the equilibria are closely spaced half-wavelengths, whereas maglev can hold heavy trains.