Mechanics

Torque

Rotational force — τ = r × F, the lever-arm-times-force that makes things spin

Torque is the rotational analog of force — what causes objects to start, stop, or change rotation. Defined as τ = r × F (lever arm times perpendicular force), it equals the moment arm distance times the perpendicular force component. Tightening a bolt, opening a door, swinging a wrench, walking, balancing — all involve torque. Newton's second law for rotation: τ = Iα.

  • Definitionτ = r × F (vector cross product)
  • Magnitudeτ = r·F·sin θ
  • UnitsN·m (or J — same units, different physics)
  • Newton's 2nd for rotationτ = I·α (α = angular acceleration)
  • Equivalent formsτ = dL/dt (rate of angular momentum change)
  • Lever-arm ruleLonger wrench = more torque for same force

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Definition

Torque is the rotational analog of force. It's the cross product of position vector r (from pivot to point of force application) and force F:

τ = r × F

Magnitude:

|τ| = r · F · sin θ

where θ is the angle between r and F. Maximum torque when F is perpendicular to r (sin 90° = 1); zero when F is along r (sin 0° = 0).

Direction is given by right-hand rule — curl fingers from r to F; thumb points along τ.

Units: N·m. (Same units as energy J, but they're different physical quantities.)

Lever arm — the geometric view

Equivalent way to think about torque: F times perpendicular distance from pivot to force's line of action.

The "lever arm" or "moment arm" is the shortest perpendicular distance from the pivot to where the force's line passes:

τ = F × (lever arm)

This is why:

  • Longer wrenches give more torque for the same force.
  • Door handles are placed far from hinges (long lever arm = easy to push).
  • Push perpendicular to a door for maximum torque.

Newton's 2nd for rotation

The rotational equivalent of F = ma:

τ = I · α

where α is angular acceleration (rad/s²). Or equivalently:

τ = dL/dt

(Torque is rate of change of angular momentum, just as force is rate of change of linear momentum.)

LinearRotational
Mass mMoment of inertia I
Velocity vAngular velocity ω
Acceleration aAngular acceleration α
Force FTorque τ
Momentum p = mvAngular momentum L = Iω
F = maτ = Iα
F = dp/dtτ = dL/dt
KE = ½mv²KE = ½Iω²
p conserved if F = 0L conserved if τ = 0

Real-world torque problems

Situationτ calculation
Tightening bolt with 30 cm wrench, 50 N force perpendicularτ = 0.30 × 50 = 15 N·m
Opening door, push 20 N at 70 cm from hinge, perpendicularτ = 0.70 × 20 = 14 N·m
Same door, push at angle 45°τ = 0.70 × 20 × sin 45° = 9.9 N·m (less effective)
Car engine — 200 hp at 6000 rpmτ = P/ω = (149 kW)/(628 rad/s) = 237 N·m
Earth's rotation slowing (tidal)τ ≈ -4.5 × 10¹⁶ N·m → day lengthens by ~2 ms/century
Helicopter main rotor (medium helo)~10,000 N·m torque needed; counter-rotor balances

Static equilibrium — Στ = 0

For a body at rotational equilibrium (no angular acceleration), the sum of torques about ANY axis is zero.

Στ = 0  (for any chosen axis)

This is hugely useful for solving statics problems — bridges, beams, see-saws, ladders. Choose your pivot cleverly to eliminate unknowns.

Example: balanced see-saw

A 30 kg child sits 1.5 m from a fulcrum. Where must a 60 kg adult sit on the other side to balance?

About the fulcrum:

τ_child = m_child · g · d_child = 30 × 9.81 × 1.5 = 441 N·m
τ_adult = m_adult · g · d_adult = 60 × 9.81 × d_adult
Set equal: 441 = 60 × 9.81 × d
d_adult = 441 / 588.6 = 0.75 m

The adult sits half the distance because they're double the mass.

JavaScript — torque calculations

// 2D torque about origin (z-component only)
function torque2D(rX, rY, fX, fY) {
  return rX * fY - rY * fX;  // z-component of cross product
}

// Magnitude form: τ = r · F · sin θ
function torqueFromAngle(r, F, thetaRad) {
  return r * F * Math.sin(thetaRad);
}

// Apply Newton's 2nd for rotation: τ = Iα
function angularAcceleration(torque, momentOfInertia) {
  return torque / momentOfInertia;
}

// Door analysis: 70 cm handle, 20 N push
console.log(`Perpendicular: ${torqueFromAngle(0.70, 20, Math.PI/2)} N·m`); // 14
console.log(`At 45°: ${torqueFromAngle(0.70, 20, Math.PI/4).toFixed(2)} N·m`); // 9.9
console.log(`Along door (parallel): ${torqueFromAngle(0.70, 20, 0)} N·m`); // 0

// Power-torque relationship for engines
function torqueFromPower(power_W, omega_rad_per_sec) {
  return power_W / omega_rad_per_sec;
}

// 200 hp = 149 kW, at 6000 rpm = 628 rad/s
const engineTorque = torqueFromPower(149000, 6000 * 2 * Math.PI / 60);
console.log(`Engine torque: ${engineTorque.toFixed(0)} N·m`);  // ~237

// See-saw balance: where to put person of mass m to balance another?
function balancePoint(m1, d1, m2) {
  // m1·d1 = m2·d2 (about pivot)
  return (m1 * d1) / m2;
}

console.log(`60 kg adult balances 30 kg child at 1.5 m: ${balancePoint(30, 1.5, 60)} m from fulcrum`);
// 0.75 m

// Rotational kinematics: starts at rest, applies torque
function spinUp(torque, momentOfInertia, time) {
  const alpha = torque / momentOfInertia;
  const omega = alpha * time;
  const theta = 0.5 * alpha * time * time;
  return { omega, theta, alpha };
}

console.log(spinUp(10, 0.5, 5)); // 10 N·m on I=0.5 kg·m² for 5s
// alpha = 20 rad/s², omega = 100 rad/s after 5s, θ = 250 rad

Where torque shows up

  • Engineering and mechanics. Engines (rated by torque), turbines, motors, gearboxes — all spec'd in N·m or lb·ft.
  • Tool design. Wrenches, screwdrivers (torque-limited or torque-tracking), torque wrenches for precise bolt tightening.
  • Statics — buildings and bridges. Beams, trusses, foundations — Στ = 0 for static equilibrium.
  • Robotics and prosthetics. Joint torques for arm/leg movement; servos rated by torque.
  • Sports. Golf swing torque, baseball pitch spin (torque about wrist), gymnastics rotations.
  • Spacecraft attitude control. Reaction wheels apply torque to change orientation; gyroscopes maintain stability.
  • Auto industry. Engines marketed by peak torque (acceleration feel); transmissions multiply torque at lower gears.

Common mistakes

  • Forgetting the cross product (or sin θ). Pushing along the lever arm gives zero torque (parallel forces don't rotate). Always include the perpendicular component.
  • Confusing torque with force. Torque has units N·m; force has units N. They're related but different. A 100 N force at 1 m gives 100 N·m of torque; same force at 0.5 m gives 50 N·m.
  • Confusing N·m with joules. Same units, but torque (N·m) and energy (J) are different physics. Torque × angle = work; force × distance = work.
  • Wrong sign convention. Counterclockwise torque is conventionally positive (right-hand rule). Mixing signs gives wrong angular acceleration direction.
  • Choosing pivot incorrectly. For Στ = 0, you can choose ANY pivot. Smart pivot (through unknowns or central) eliminates terms.
  • Ignoring angle in lever-arm calculation. τ = r × F means perpendicular distance from pivot to force line, not r itself. Get the geometry right.

Frequently asked questions

Why is torque the cross product r × F?

Because rotational effect depends on (1) how far from the pivot the force is applied and (2) the angle of force relative to the lever arm. Force applied directly along the lever arm does no rotation (cross product is zero). Force perpendicular to the lever arm gives maximum torque. Mathematically: τ = r × F, magnitude r·F·sin θ.

Why are units N·m for torque but J for energy when N·m = J?

Same units, different physics. Torque is a vector (rotational); energy is scalar. They're not interchangeable. Convention — use N·m for torque, J for energy. Some books use Nm or m·N for torque to avoid confusion. Key — torque applied through angle θ produces work W = τ·θ (just like F·d for linear).

Why does a longer wrench give more torque?

Lever arm. With a longer wrench, the same force F is applied at larger r, giving τ = r·F. A 30 cm wrench with 100 N gives 30 N·m. A 60 cm wrench gives 60 N·m for the same force — twice the leverage. This is why long-handled tools are easier for tight bolts. Not a "magic" — just geometry.

How does rotational analog of F = ma work?

τ = I·α — torque equals moment of inertia times angular acceleration. Compare: F = ma (linear) vs τ = Iα (rotational). Mass ↔ moment of inertia; linear acceleration ↔ angular acceleration; force ↔ torque. Same structure, rotational variables.

How does torque relate to angular momentum?

τ = dL/dt. Torque is the rate of change of angular momentum. If τ = 0, L is conserved. If τ ≠ 0, L changes — direction (precession) or magnitude (spin up/down). This is the rotational analog of F = dp/dt.

How are torques calculated for multiple forces?

Vector sum each torque about the chosen axis. For rotational equilibrium (constant ω, often static), Στ = 0 about any axis. Common in statics — balanced beams, see-saws, roof trusses. Choose pivot point cleverly to eliminate unknown forces (zero torque from forces through the pivot).

What's the role of torque in walking?

Walking involves torque at every joint — hip, knee, ankle. Muscles apply force at lever arms (bones), generating torques about joints. The torque about the hip is what raises and lowers the leg. Different sports require different torque characteristics — sprinters need explosive ankle torque; weightlifters need huge knee/hip torque.