Waves
Wave Properties
Wavelength, frequency, amplitude, speed — the four numbers that describe any wave
Every wave is described by four properties — wavelength λ (distance between peaks), frequency f (peaks per second), amplitude (max displacement), and speed v (= λ·f). Sound, light, water waves, electromagnetic radiation, and quantum matter waves all share these. Understanding wave properties unlocks acoustics, optics, communications, and quantum mechanics.
- Wave equationv = λ · f (always)
- Wavelength λDistance between successive peaks (m)
- Frequency fCycles per second (Hz)
- Period TT = 1/f, time for one cycle (s)
- Amplitude AMaximum displacement from equilibrium
- Energy (mechanical)Proportional to A² (and f² for many waves)
Interactive visualization
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Types of waves
| Type | Particle motion | Examples |
|---|---|---|
| Transverse | Perpendicular to wave direction | Light, string waves, surface water waves, seismic S-waves |
| Longitudinal | Parallel to wave direction | Sound, compression waves in spring, seismic P-waves |
| Mixed | Both | Water surface waves (orbital motion), surface seismic waves |
| Mechanical | Need a medium | Sound, water, springs |
| Electromagnetic | No medium needed | Light, radio, X-rays |
| Quantum (matter) | Probability waves | Electrons, atoms (de Broglie waves) |
Four key properties
| Property | Symbol | Description | Units |
|---|---|---|---|
| Wavelength | λ | Distance between successive peaks | m |
| Frequency | f | Cycles per second | Hz (= 1/s) |
| Period | T | Time for one cycle (= 1/f) | s |
| Amplitude | A | Maximum displacement from equilibrium | m, Pa, V/m, etc. |
| Speed | v | How fast wavefronts propagate | m/s |
| Wave number | k | 2π/λ — radians per meter | rad/m |
| Angular frequency | ω | 2π·f — radians per second | rad/s |
The fundamental relation
v = λ · f
(speed = wavelength × frequency). Equivalent forms:
v = ω / k = λ · f = λ / T
Common wave parameters
| Wave | Frequency | Wavelength | Speed |
|---|---|---|---|
| Earthquake P-wave (rock) | 1-30 Hz | 200-6000 m | ~6000 m/s |
| Audible sound (air) | 20-20,000 Hz | 17 mm-17 m | ~343 m/s |
| FM radio | 88-108 MHz | ~3 m | 3 × 10⁸ m/s |
| Microwave (oven) | 2.45 GHz | 12 cm | 3 × 10⁸ m/s |
| Visible red light | 4.3 × 10¹⁴ Hz | 700 nm | 3 × 10⁸ m/s |
| Visible blue light | 6.7 × 10¹⁴ Hz | 450 nm | 3 × 10⁸ m/s |
| X-ray | ~10¹⁸ Hz | ~1 nm | 3 × 10⁸ m/s |
| Gamma ray | ~10²⁰ Hz | ~10⁻¹² m | 3 × 10⁸ m/s |
JavaScript — wave property calculations
// Wave equation v = λf
function waveSpeed(wavelength, frequency) { return wavelength * frequency; }
function frequency(speed, wavelength) { return speed / wavelength; }
function wavelength(speed, frequency) { return speed / frequency; }
// Speed of sound in air ≈ 343 m/s
console.log(`A4 = 440 Hz: λ = ${wavelength(343, 440).toFixed(2)} m`); // 0.78 m
console.log(`100 Hz bass: λ = ${wavelength(343, 100).toFixed(2)} m`); // 3.43 m
console.log(`20 kHz limit: λ = ${(wavelength(343, 20000) * 1000).toFixed(0)} mm`); // 17 mm
// Speed of light c
const c = 3e8;
console.log(`Red light: f = ${(frequency(c, 700e-9) / 1e12).toFixed(0)} THz`); // ~430
console.log(`Microwave 12cm: f = ${(frequency(c, 0.12) / 1e9).toFixed(2)} GHz`); // 2.5
// Period and angular frequency
function period(f) { return 1 / f; }
function angularFreq(f) { return 2 * Math.PI * f; }
// Sinusoidal wave: y(x, t) = A · sin(kx - ωt + φ)
function waveDisplacement(A, k, x, omega, t, phi = 0) {
return A * Math.sin(k * x - omega * t + phi);
}
// String wave: A=2cm, k=2π/0.5 m, f=100 Hz
const k = 2 * Math.PI / 0.5;
const omega = 2 * Math.PI * 100;
console.log(`At x=0.1m, t=0.005s: y = ${waveDisplacement(0.02, k, 0.1, omega, 0.005).toFixed(4)} m`);
// Wave number from wavelength
function waveNumber(wavelength) { return 2 * Math.PI / wavelength; }
// Energy in mechanical wave (per unit length, on string of mass density μ)
function waveEnergyDensity(mu, omega, A) {
return 0.5 * mu * omega * omega * A * A;
}
// String, μ = 0.01 kg/m, 100 Hz, A = 0.02 m
console.log(`Wave energy: ${waveEnergyDensity(0.01, omega, 0.02).toFixed(3)} J/m`);
Where wave properties matter
- Acoustics. Music tuning, speaker design, room acoustics, ultrasound imaging.
- Optics. Lens design, color, filters, imaging systems, lasers.
- Communications. Radio, TV, cell phones, fiber optics, satellite — all rely on wave physics.
- Medical imaging. Ultrasound, MRI, X-ray, CT, gamma cameras.
- Astronomy. Spectroscopy reveals frequencies → composition, temperature, motion of distant objects.
- Seismology. P, S, surface waves carry information about Earth's interior.
- Quantum mechanics. Matter waves, wave functions, fundamental physics descriptions.
Common mistakes
- Confusing wavelength with amplitude. Wavelength is the spatial period (distance between peaks). Amplitude is the height of peaks.
- Forgetting v = λf. Memorize this. Solve for any unknown given the other two.
- Confusing frequency with angular frequency. f in Hz, ω in rad/s. ω = 2πf. Use the right one in equations.
- Treating wave speed as fixed. v depends on the medium. Light in glass is slower than vacuum. Sound speed varies with T, density. Wave equation provides v from medium properties.
- Mixing transverse and longitudinal in formulas. Both have v=λf, but particle motion differs. Polarization only applies to transverse.
- Wrong scaling of energy. Mechanical wave energy ∝ A². Doubling amplitude → 4× energy, not 2×.
Frequently asked questions
Why does v = λ·f always hold?
Frequency f means "f wavelengths pass a point per second," and each wavelength has length λ. So the wave advances f·λ meters per second — that's the speed. This is a definition relating these three quantities. Holds for any wave (sound, light, water, etc.).
What's the difference between transverse and longitudinal waves?
Transverse — particles oscillate PERPENDICULAR to wave's direction of travel (like waves on a string, light, water surface waves). Longitudinal — particles oscillate ALONG the direction of travel (sound waves in air, compression waves in springs). Some waves (water surface, seismic) are mixed.
Why is amplitude squared for energy?
For mechanical waves, particles oscillate with amplitude A. Their max kinetic energy is ½mω²A², where ω is angular frequency. So energy per unit length scales as A². Doubling amplitude quadruples energy. This is why a "loud" sound (more energy) can be 100× more powerful than a soft one for just 10× amplitude.
How do you "see" a frequency?
Through interactions with detectors. Light frequencies map to color (visible 400-790 THz). Sound frequencies map to pitch (audible 20-20,000 Hz). Radio frequencies are tuned by oscillators in receivers. Visualize with oscilloscopes (waveform vs time) or Fourier analysis (decompose into frequencies).
What about wave equations?
For most waves, the displacement satisfies ∂²y/∂t² = v² ∂²y/∂x². Solutions include traveling waves y = f(x - vt) (any shape moving at v) and especially sinusoidal y = A·sin(kx - ωt + φ) where k = 2π/λ, ω = 2πf, v = ω/k = λf. Plane waves propagate at v in any direction.
How do waves interfere?
Two waves add at each point — superposition. Constructive (peaks aligned) → larger amplitude. Destructive (peak meets trough) → smaller. Two waves of same f but slight phase difference give complex interference patterns. Foundation of holography, antenna arrays, noise-canceling headphones.
What's a wavefront?
A surface of constant phase. For a point source, wavefronts are spheres expanding outward. For distant sources, they're approximately planes (plane waves). Refraction and reflection are described by changes in wavefront propagation direction at boundaries.